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Catalog Course Search Details

 Course Title:   Introduction to Scripting and Programming II

 Title Abbreviation:   INTRO/SCRIPT/PROGRAM II

 Department:    MIT

 Course #:    215

 Credits:    4

 Variable:     No

 IUs:    4

 CIP:    n/a

 EPC:    n/a

 REV:    2014


 Course Description  

Serves as a foundation for higher level programming courses and projects. Provides the fundamentals in programming and culminates in a series of hands-on exercises using this knowledge to solve problems. Instructor may cover special topics in programming or scripting.

 Prerequisite  

Prerequisite: MIT 115.

Additional Course Details

Contact Hours (based on 11 week quarter)

Lecture: 44

Lab: 0

Other: 0

Systems: 0

Clinical: 0


Intent: Distribution Requirement(s) Status:  

Vocational Preparatory Required for certificate  

Equivalencies At Other Institutions

Other Institution Equivalencies Table
Institution Course # Remarks
N/A

Learning Outcomes

After completing this course, the student will be able to:

  1. Create the illusion of intelligent action by the computer.
  2. Apply algebra and the creative use of the C/C++ programming language to think logically and make connections outside of normal learning.
  3. Produce code and documents at a professional level.
  4. Write a game design document.
  5. Create a collision engine with assistance.

General Education Learning Values & Outcomes

Revised August 2008 and affects outlines for 2008 year 1 and later.

1. Information Literacy

Definition: Recognizing when information is needed and have the ability to locate, evaluate, and use effectively the needed information.

Outcomes: Students will be able to . . .
1.5 Effectively integrate and use information ethically and legally to accomplish a specific purpose.

2. Critical Thinking

Definition: The ability to think critically about the nature of knowledge within a discipline and about the ways in which that knowledge is constructed and validated and to be sensitive to the ways these processes often vary among disciplines.

Outcomes: Students will be able to . . .
2.1 Identify and express concepts, terms, and facts related to a specific discipline.
2.9 Apply and/or create problem-solving strategies to successfully adapt to unpredictable and/or changing environments.

3. Communication

Definition: Understanding and producing effective written, spoken, visual, and non-verbal communication.

Outcomes: Students will be able to . . .
3.4 Produce academic and/or professional writing and integrate it into written and spoken projects.
3.7 Adapt communication to diverse audiences and media.

4. Community & Cultural Diversity

Definition: Recognizing the value of human communities and cultures from multiple perspectives through a critical understanding of their similarities and differences.

Outcomes: Students will be able to . . .
4.4 Demonstrate effective communication across differences in human communities and cultures.

7. Aesthetics & Creativity

Definition: Interpreting human experience through engagement with creative processes and aesthetic principles.

Outcomes: Students will be able to . . .
7.1 Demonstrate an understanding of the creative process.
7.2 Demonstrate knowledge of aesthetic principles.
7.4 Demonstrate an understanding of the role of arts and creative expression in societies.

10. Technology

Definition: Understanding the role of technology in society and using technology appropriately and effectively.

Outcomes: Students will be able to . . .
10.3 Use technology appropriate to the context and task to effectively retrieve and manage information, solve problems, and facilitate communication.

Course Contents

  1. Illusion of intelligent action by the computer.
  2. Algebra and the creative use of the C/C++ programming language to think logically and make connections outside of normal learning.
  3. Code and documents.
  4. Game design document.
  5. Collision engine.